I am a Senior Environment Artist working at Envar Studio, on an unannounced game.

Previously, I worked at Ember Trailer on Distant Bloom, and before that at at Hazelight as an Environment Artist, on It Takes Two, as well as an unannounced game.
Before that I was a 3D- and Level Artist at DICE, working on Battlefield V, Battlefield Firestorm, Star Wars Battlefront II live service and Battlefield 2042.

My main focus is on Environment Art, and also with an interest within Level Design.  I come from a previous education within Animal caretaking and Veterinary medicine, and I have a big interest in animals and nature.
But as art and games have always been passions of mine, I decided to do the best of both world so I started studying 3D Art and Game development at Futuregames in Stockholm, Sweden.


As much as I love to make pretty portfolio pieces, I consider myself a

3D Artist with a focus towards gameplay, and how to integrate art to enhance the Game design. Especially how to guide the player and introduce new mechanics through Level Design and Level Art is something I find to be a very intriguing challenge to overcome.



  • 3D Modeling
  • PBR Texturing
  • Level Art
  • Modularity
  • Foliage
  • Lighting
  • Level Design


    Swedish - Native

    English - Fluent